hypercube
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Minecraft clone in haskell focussed on performance.
changes needed to comply with stack 2.1.3 otherwise `stack build` will fail
It should be possible to save a world to disk and load it from disk.
Enabling physics should make the player fall to the ground and give her the ability to jump around. This is the first step towards a "survival mode".
To make the gpu do less work we can split the VBO's into multiple parts. For example 1 for each direction (north,south,east,west,up,down). Then we only have to render three of...
This is most noticable when looking straight down and rotating the camera.
Using [simplex](https://en.wikipedia.org/wiki/Simplex_noise) or [perlin](https://en.wikipedia.org/wiki/Perlin_noise) noise.