hypercube
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Minecraft clone in haskell focussed on performance.
This program is not very efficient yet, I've been sucked into voxel engine optimizations and I have yet to find the time to play around with different kind of implementations. Also I wrote this code quite a while ago and I wouldn't consider it very idiomatic, but it is a working example of how to use OpenGL in Haskell.
hypercube
Minecraft clone in haskell focussed on performance.
downloading
$ git clone https://github.com/noughtmare/hypercube.git
$ cd hypercube
building
$ stack build
or
$ cabal sandbox init
$ cabal install --dependencies-only
$ cabal build
running
$ stack exec hypercube
or
$ cabal run
controls
W - move forward
A - move to the left
S - move backward
D - move to the right
SHIFT - move down
SPACE - move up
CTRL - speed up
R - toggle mouse cursor
ESC - quit game
screenshots