Thomas van den Berg
Thomas van den Berg
I wrote some code "manually" to unselect all textinputs (except one) when a new one is selected: ``` void ofApp::unfocusAllTextInputs(ofxUITextInput* except){ for (int i = 0; i < textInputs.size(); i...
Are you sure you're looking at the properties of a **generated** rig? (I.e. the object called "rig" not "metarig"). The button showed up for me in Blender 3.0.0 and it...
Ok, so it just actually _hangs_ at that `SKELTRACK_IS_SKELETON` call.. No error message, no nothing. Any other ideas? It probably has something to do with the intense dependency spaghetti I...
I'd like the know the answer to vineet007's second question too. Do I need 64bit glib? The rest of my project is developed as a 32bit application, does it matter...
Thanks! I had some issues compiling on Windows using Visual Studio 2013, but I think I'm getting there: http://stackoverflow.com/questions/25832585/glib-in-c-on-visual-studio-2013
Came here looking for the same thing. But looking at the way NewGraph is set up, it's pretty clear that this is outside its use case. (and i'm happy because...
Update: I think a fix could be as simple as the following line in `EditableLabelElement.cs` : 
Hm okay another update: I am actually not sure which "OS button icons" are still available in Unity 2023. Maybe the issue is not Win vs Mac but more that...
Yeah, I'm currently not supporting rectangular textures 😅. It wouldn't be suuuper hard but some of the tools just assume square textures to make things easier. (But i agree that...
Haha, found myself wanting to use a non-square texture the other day, so this is back on the list 😉