Skeltrack
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Skeltrack Implementation
Hi Guys, i am trying to build one application where i need the skeleton on the human body i found skeltrack to achieve that but skeltrack is available for LINUX and i am working on windows. can i get it for windows as well? or what approach should i follow to get it in windows ?
Thanks
Hi @vineetOO7 ,
Skeltrack should work on Windows but it has glib as a dependency, so be sure to install it from: http://www.gtk.org/download/win64.php
Also, follow the issue https://github.com/joaquimrocha/Skeltrack/issues/18#issuecomment-49175968 where another user is trying to compile it on Windows. I do not use Windows myself, so I cannot really check it out...
thanks joaquimrocha
yes i saw issue#18, he is also working on windows.I have some basic questions about skeltrack.
1.which glib & gtk version it uses? 2.which system version(i.e 32 bit or 64 bit) it was developed? 3.suppose if i am going to use 64 -bit then which version of glib to be used.
Thanks
I'd like the know the answer to vineet007's second question too. Do I need 64bit glib? The rest of my project is developed as a 32bit application, does it matter as far as SkelTrak is concerned?
Hi folks,
Sorry for the delay in answering but I was on vacation during August and completely forgot to check this after I came back.
Skeltrack doesn't depend on GTK+, only on glib and the minimum version is 2.32.0. The arch should not matter at all so 32 or 64 should work just the same (I use my 64bit in my machine, just if you're wondering). The app used as an example, uses Clutter 1.8.4.
You can check the versions in its configure.ac : https://github.com/joaquimrocha/Skeltrack/blob/master/configure.ac
Thanks!
I had some issues compiling on Windows using Visual Studio 2013, but I think I'm getting there:
http://stackoverflow.com/questions/25832585/glib-in-c-on-visual-studio-2013