Thomas van den Berg
Thomas van den Berg
Yeah, I sort all UV islands with a 1px margin to avoid bleed. It really depends whether this is "unnecessary" or not. Depending on your texture wrap settings, you could...
Hey @BrahRah ! Love learning about other Pixel 3D workflows. You are right that the paradigm of _Pixel Unwrapper_ is quite a bit different from the method you're describing. **Follow...
Are you sure about the 'shortest edge' being the one to follow? If you use blender's standard Unwrap on a single face, it will use the _longest edge_ and that...
Did you set the correct "Pixels per Unit" on Pixel Unwrapper's panel? And is your object not scaled itself? (I.e. did you apply the scale?)
Yeah. I don't think your cube is "111bu". A standard blender cube is 2 x 2 x 2 units in size. (See **Dimensions:** on your screenshot). With **16 pixels per...
Thanks! I'll look into that! A little worried that if it's 'official' I'll end up with more support requests, haha. But it'll still be useful to more people so I'll...
Yes! Composite bindings is one thing I’ve been meaning to look at. Thanks so much for the PR, I’ll look into it and see if it’s something to be merged...
Makes sense. That's probably easy to enable? I guess I'm setting somewhere which views the panel shows up in... On Sat, Oct 11, 2025 at 10:28 AM Doomerer ***@***.***> wrote:...
Hey! Yep. 'Preserving' the texture through arbitrary UV modifications would be really powerful and cool! You **can** do something very similar to what you describe already, the steps are: 1....
Ah yeah, that's cool! But maybe it should go through the same path that's used for 'missing bindings' ? (not sure if you have seen this but when the plugin...