Nobuyuki
Nobuyuki
I never bothered to work around any potential issues with using screen space, but the shader *does* attempt to use it. I have no plans on revisiting the code anytime...
Please see the code at the end of the shader (in `fragment`) for what it attempts to do.
I'm not familiar with these blend modes. Is there a page which describes what they do? It should be noted that evaluation can only occur within the same color channel...
Ah yes, these are compositing blend modes and aren't supported by the shader because they rely on using the alpha channel input to determine a color output (ie: some channels...
Also it should be noted that additive and xor blend modes as they exist in EasyBlend aren't the same as compositing versions of these blends, but seperate modes which independently...
The source code may be easy enough to follow. The principle of the lookup table is that 8 bit color channels have only 256 values, so every possible blending mode...
> add softlight blend mode plz done
Bumping this since I noticed more implementations of xBR are starting to get submitted to asset libraries online and without a clear license, its usage in other people's projects could...
if that is the case, then patch-3 should fix everything.
support for AtlasTextures seems like it would be a minimum requirement for animating such things as TileMaps, seeing as how most people don't store tilesets any other way except densely-packed...