noa7
noa7
Hi, I would like to take up the Morph target implementation, I went through the codebase and deliverables and think can get it wrapped soon Discord: Noah_27216 @Stride3D @stride-contributors @stride-bot...
I don't see any assignees. I am new Stride3D and like to explore Stride3D for our projects. Facial expressions are at the heart of it. Also with blendshapes, one character...
> @noa7 please read the following Contributor License Agreement(CLA). If you agree with the CLA, please reply with the following information. > > ``` > @dotnet-policy-service agree [company="{your company}"] >...
Thanks for sharing the test file. I’ve checked in updates, and both issues are now fixed: 1. The prefab in Stride now exactly replicates the FBX hierarchy as seen in...
are you on latest? it imports fine my side
Makes sense, thanks for pointing out, This is now fixed. With this latest- 1. Only the material applied on mesh are visible in inspector 2. The relative positiong of each...
> You haven't thoroughly gone through the LLM's work there it seems, there's a fairly large amount of redundant logic, and comments that are clearly targeted at someone interacting with...
No more string manipulations by storing source mesh name variable in ModelAsset, checked in latest @Eideren
> Most of my comments have not been addressed, moving this to draft while you take care of those. Feel free to set it to ready once it is actually...
> Those listed below the following message [#2898 (comment)](https://github.com/stride3d/stride/pull/2898#issuecomment-3323404313) Its importing fine for me in a folder on latest and have removed strig manipulations?