noa7
noa7
> Yes, I got that, but you haven't gone through the review I made below the message I linked here [#2898 (comment)](https://github.com/stride3d/stride/pull/2898#issuecomment-3323404313) This stuff: I really can't see that list...
Removed the filename-based mesh selection and made it an explicit part of the asset data. The chosen mesh now comes from ModelAsset.MeshName, which is passed via ModelAssetCompiler > ImportThreeDCommand to...
Yes tested with the room model file On Sun 12. Oct 2025 at 20:20, Eideren ***@***.***> wrote: > *Eideren* left a comment (stride3d/stride#2898) > > > Did you test your...
@Eideren can you point which naming issue?
My mistake, overlooked that part. I’ve checked in updates, storing mesh ID as a key pointer in ModelAsset, which is set only once at time of creation and remains unchanged...
Fixed. It still reimports the mesh upon update from source but will not add extra materials @Eideren
Can you tell which mesh to look for in structure? And you mean if material has multiple materials its only applying first one?
Fixed material mapping mismatch between Stride and Assimp. Stride importer has one material per mesh, while Assimp exports multiple submeshes for multi-material meshes is what makes this tricky. Updated the...