Nils Moehrle

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Would be happy to merge it to mainline if there are no caveats :-)

This is the edge padding that is applied to prevent mipmapping artifacts. See https://github.com/nmoehrle/mvs-texturing/blob/master/libs/tex/texture_atlas.cpp#L103. Hope this helps :-)

This issue relates to mapMAP the MRF optimizer that we use, do you have SSE, AVX or AVX-2?

Closing this due to inactivity.

Thanks, for raising the issue and providing an example. I am sorry that I haven't addressed this issue yet and that I cannot tell you when I will have time...

Thanks for the offer! I have two deadlines coming up that currently require all of my attention so I cannot experiment with these datasets myself. That being said I could...

Only global seam leveling without regularization: ![before](https://cloud.githubusercontent.com/assets/4200007/22081022/27e9d7de-ddc2-11e6-8c95-69927cac1055.png) Only global seam leveling with regularization: ![after](https://cloud.githubusercontent.com/assets/4200007/22081023/291343e8-ddc2-11e6-9ead-17ae4074b877.png) Seams like a regularization could work - could you guys do some tuning and testing?

Yes the regularization is the multiplication with a weighted identity matrix in this [line](https://github.com/nmoehrle/mvs-texturing/commit/e695a29505c74be570b8bbb87cf42f5b1611cf60#diff-9c0b2a2a8a92d76aa42180ddf18fdde9R246) that puts a quadratic penalty on all adjustments. The hard coded weight is the first thing...

Wow, lucky guess I guess ^^ Indeed with 1e-3 we can already see how the leveling is degrading and 1e-5 is not strong enough for the borders, but I think...