Nils Moehrle

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Ok so the issue arises due to the jpeg compression of the undistored images. The current implementation assumes a pitch black ([RGB(0,0,0)](https://github.com/nmoehrle/mvs-texturing/blob/master/libs/tex/texture_view.cpp#L72 )) border within undistorted images and calculates a...

Oh that's surprising - can you provide the dataset that gives you five slashes?

Thank you very much for the detailed analysis and fix! I cannot look at it at the moment but will do so within the next days.

At the moment there are some assumptions on the visibility masks (e.g. quasi convex) that would need reconsideration if one wants to introduce arbitrary masks. However, it should not be...

You're absolutely right, I've used a fork for some repositories but not for mapmap.

There is a heuristic that tries to minimize the total amount of pixels in all texture atlases, this heuristic can be modified to favor the creation of a single atlas...

I recently closed a ticket regarding this (#128) due to inactivity, the answer is basically still the same although there are some shortcuts by simply adjusting the heuristic for splitting.

I believe that on such a controlled case you will get the best results by disabeling the global but keeping the local seam leveling. Have you tried that combination?

To me it appears as if the seam leveling is trying to hide misprojections due to an inaccurate reconstruction and then blending things that do not belong together. We had...

That looks a lot better :-) Improving the geometry further will improve the texture as well. Hope this works for you now :-)