nlisker

Results 233 comments of nlisker

I asked for the Prism documentations, but it's not guaranteed we'll get any. Meanwhile, I'll do some experimentation in d3d with the point light and see what kind of mayhem...

> About the guarantee you asked for, could you elaborate more on that? Not really. It's not a formal agreement. One of the things the co-leads evaluate when we ask...

Just updating that after I discussed this with Ambarish (one of the Oracle devs), he gave me some reading material, so I'm doing the reading now.

Iv'e managed to implement attenuation. It's very preliminary, but as a POC it works. The pictures show a box's face with a light source in front, and I move the...

> How did you accomplish your solution in D3D? Not sure on what level you are talking about. On the shader level, I passed the world coordinates from the vertex...

Some experimentation with SpotLight implementation: ![image](https://user-images.githubusercontent.com/37422899/50773355-5103a380-1299-11e9-9fc7-111e41b6d75c.png) The red dot is the light source location. The light direction is +z (directed at the surface directly). The inner angle is 30 deg,...

> I was interested in how you realized your POC, since you already established a way to render JavaFX property-changes to the D3D-renderer. Actually I didn't tie it to the...

We got the green light for attenuation factors and additional light types. We're starting with PointLight attenuation as discussed previously. Iv'e submitted [JDK-8217472](https://bugs.openjdk.java.net/browse/JDK-8217472). There are 3 subtasks - I'll do...

This is the experiment with range: ![image](https://user-images.githubusercontent.com/37422899/51783589-b9310100-2144-11e9-8ae5-08b4e1824ff6.png) It provides a sharp cutoff, zeroing the effect of the light.

I have my changesets ready. We need to decide on the exact public API, which is mostly the names of the new properties we're introducing. I plan to submit task...