Nicolas Guillemot
Nicolas Guillemot
@alinachin That's awesome! Thank you for sharing. @xuzheng0927 , do these changes help with the problems you encountered?
The timings likely change a lot depending on whether the shaders are currently cached or not. When they're not cached, it probably pays off quickly to multi-thread (~10-100ms compiles). This...
Another case where set union might be interesting is if you want to share a root signature between >1 sets, and the root signature comes from a file (as opposed...