Matteo Abrate
Matteo Abrate
 This is probably related, it happened after going back to main menu.
we should indeed
I think this deserves more thought. Maybe it would be better to do this just a few times, then disable it (with persistance). A good moment would be when a...
This is not completed, and provides a checklist with things we have to do (or check). I'll reopen this, but I'll close other related issues that are redundant.
This improvement is not improved enough yet! XD Seriously, the issue is about providing a "charge" particle effect-based animation, and something else to make player understand that dashing "jumps" through...
Players try to read the screen, while another players presses a button and closes it. Maybe we should wait a bit.
This has to be done, eventually. It is not critical for a minimal release though.
If the frame rate drops too much, controls are altered, especially wrt rotating the ship. This has more serious implications that it seemed as first.
This is still very important. I also feel it has to be included in the next release, but that's debatable.
These are still planned. Having the same amount and speed of aliens is particularly bad for scaling among 2-4 players.