re4_tweaks
re4_tweaks copied to clipboard
Fixes and tweaks for the "UHD" port of Resident Evil 4
So the rifle/bow 30FPS reload animation is brought up a lot, I've tried naming & looking into all the sniper/Wep09 related funcs in my IDB, but couldn't really find much...
Continued from older PR #25 (with the new framelimiter & `UseDynamicFrametime` setting in latest re4_tweaks most of this PR is no longer needed, the code that updates the settings menu...
Since the issues page has got a bit large and it's a little difficult to find the UHD issues that still need work, I figured a separate page indexing them...
### Validation - [X] Game has been updated to the latest RE4HD release (v1.1: https://www.re4hd.com/?p=9552) - [X] Data has been [validated with SFV](https://www.re4hd.com/?p=9454) (a guide to using QuickSFV is available...
Would it be possible to restore the original shooting range point values? Originally you have to get 3000 points for a bottle cap, but they changed it to only 1000,...
### Validation - [X] Game has been updated to the latest RE4HD release (v1.1: https://www.re4hd.com/?p=9552) - [X] Data has been [validated with SFV](https://www.re4hd.com/?p=9454) (a guide to using QuickSFV is available...
Unlocks the NTSC exclusive difficulty adjustments for RE4 UHD. Quoting my post in https://github.com/nipkownix/re4_tweaks/issues/183 as a summary of what this is supposed to do: >- Normal mode and Separate Ways...
Got a request on residentevilmodding forum about increasing memory size for the plXX.udas files, which might be needed to let people use higher-poly models, apparently the _other dll_ has something...
### Describe the feature you'd like to see added Would it be possible to force professional mode in separate ways/Asignment Ada?
Mentioned at https://github.com/nipkownix/re4_tweaks/issues/4#issuecomment-953395397, the PC version may have some broken post-processing effects. Seems there's a `GXDoPostProcess` func at 0x94AC20 in 1.1.0 EXE, that calls into `PrepareBloom` (0x9495E0), which then eventually...