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An open-source .NET remake of the NES version of Solomon's Key with new features, new levels, and an integrated level editor

Results 6 SKX issues
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the run and jump animation seem right but need to be adjusted, certain levels where timing is key are impossible, like level 43. I know is a problem of SKX...

bug

I've used a modified version of the Fairy AI from OSK but it's significantly smoother than in the NES version and is not accurate. If someone could work out the...

help wanted
to-do

There are known observed bugs in which Dana's collision with blocks at specific angles causes him to snap up onto the block incorrectly. Would love to see if someone could...

bug