SKX
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timing
the run and jump animation seem right but need to be adjusted, certain levels where timing is key are impossible, like level 43. I know is a problem of SKX cause i can beat the level on the original game. p.s. i really appreciate the work you have done
I'll take a look and see -- could you be any more specific with what you feel is off? Any particular animation or physics metric? Were you able to make it all the way to room 43 normally?
I've passed all the levels from one to 42. On level 43 you have to jump the ghost in order to reach the door, i think the jump animation is too fast