nike4613
nike4613
I've been poking around the docs for Windows' integrity levels, and using Process Hacker as an aid, as I usually do. In doing this, I noticed two things: 1. Windows...
I am currently working on an application which uses uPNP to open ports for P2P communication. I am using DI quite heavily, and would like to be able to inject...
This PR adds `Try{C,Dec}ompressBuffer` methods which take spans, and perform a single round of de/compression targeting the buffers, with an API similar to the new BCL APIs [BrotliEncoder.TryCompress](https://docs.microsoft.com/en-us/dotnet/api/system.io.compression.brotliencoder.trycompress?view=net-5.0) and [BrotliDecoder.TryDecompress](https://docs.microsoft.com/en-us/dotnet/api/system.io.compression.brotlidecoder.trydecompress?view=net-5.0).
Quite a lot of projects do not use the default intermediate output directory, instead moving it entirely out-of-band. This causes problems with this package, as it assumes that the intermediate...
## Your version of TTT2 (mandatory) Leave one of the following: - Workshop version from Steam ## Describe the bug (mandatory) When `render.RenderView(...)` is called with a non-screen-sized render target...
What's especially odd about this is that MonoMod code hasn't changed, and I don't think I've updated the MacOS system I'm testing on since it *did* work. The only thing...
## Your version of TTT2 (mandatory) v0.13.0b (both workshop and git) ## Describe the bug (mandatory) Client: ``` ] lua_run_cl PrintTable(LocalPlayer():GetInventory()) { [1] = { [1] = Weapon [1174][weapon_zm_improvised], },...
Randomness is bursty. Given a fair random roll, it is possible (fairly likely even) that consecutive rolls will be close to each other in value. However, we humans, with our...
### Steps to reproduce - Open Firefox in a new profile - Install Sidebery - In Sideberry config, go to Keybindings - Try to bind an unbound action using the...
### Description Related to #1401. It seems like it might make sense to expose a key binding option for (almost) every menu option in the menu editor in general, however...