nightmareci
nightmareci
Built it universal on my M1 Mac with macOS 11.3, works fine. I had to do some updating of the Xcode project to appease Xcode, though. And Xcode is giving...
I did some research, and it appears the discordRPC library is now deprecated in favor of using [the official Discord GameSDK](https://ptb.discord.com/developers/docs/game-sdk/sdk-starter-guide). I have all of the supported platforms, so I...
"Adaptive Sync", meaning that presents are always immediate, not the automatic sync timing managed by vsync.
Actually I've done some testing and looked over the SDL2 source code, and it looks like the built-in OpenGL driver in macOS does support adaptive sync. But still, it'd be...
I guess I just misjudged my tests, since even with vsync used it appears as smooth as using adaptive sync on my PC running Windows/Linux. But like for the DirectX...
I had this same issue, a lot of space being used up by the `.removed` directory that I wanted to reclaim. I can confirm that merely `sudo flatpak repair` completely...
I've made changes that change how the build is done for portable builds, adding a CMake `PORTABLE` boolean configuration option that forces the search directories to only the executable/Mac app's...
I have all three of those types of controllers (a DS4, a Logitech F310 XInput controller, and a Hori Real Arcade Pro. 3), so I can implement those three. I...
I've done part of the work towards supporting a full in-game settings screen, by adding a facility to write the active settings back to the same location where shiromino.ini was...
> You already can find the source code in the [releases](https://github.com/wipeout-phantom-edition/wipeout-phantom-edition/releases/latest). The "Source code" downloads just contain the readme and images, no code. Those aren't uploaded by the repository owner,...