nightmareci
nightmareci
@slouken Well, I've decided that no change should be made to timers. I did some heavy A/B testing of using `SDL_DelayNS()` and `SDL_DelayPrecise()` in the snake game example, and there's...
I've attached an example here of how this issue could be handled. The source code explains the issue and possible solutions in detail. The issue comes up when using a...
> BTW: Should we allow statically linking libgme, which is LGPL, into SDL_mixer anyway??? (Same question for mpg123.) Or maybe introduce a CMake option `SDLMIXER_STATIC_GPL`, disabled by default, so users...
I've already done a bit of what you're doing, getting SDL3 to work on Windows versions as far back as Windows XP, but there are some restrictions to deal with...