Shubham Singh

Results 4 comments of Shubham Singh

Other than [XR PreInit](https://docs.unity3d.com/Manual/xrsdk-pre-init-interface.html) or [GfxPlugin](https://docs.unity3d.com/Manual/LowLevelNativePluginRenderingExtensions.html) (haven't tried myself, but looks possible), I don't think there's any other way to add vulkan API intercepts.

After setting the "LightMode" to "UniversalForward", also make sure to enable the `Post-Processing` for your main camera. This was the reason I found that the gizmo was behaving wierdly at...

Due to unavailability of `glMapBuffer` and `glUnmapBuffer` on GLES version 3.0 and before, the current implementation simply skips modifying vertex buffer by returning 0. Here, I've raised a [pull request](https://github.com/Unity-Technologies/NativeRenderingPlugin/pull/31)...

Did you try running this on older versions? If so which one have you tested with?