Unity3DRuntimeTransformGizmo
Unity3DRuntimeTransformGizmo copied to clipboard
Shaders not working in URP.
It seems like the shader for the outline is not working for URP. Version 10.3.2, Unity 2020.3.1f1
The gizmo seems to work well but I get the pink default material when selecting an object to transform. Any help would be appreciated.
I havent gotten into the new render stuff. Maybe what this person did would fix the issue https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo/issues/27#issuecomment-622356990
Yeah, I look at the existing issues and tried what is suggested, doesn't work. I think it specifically the Outline shader as the Lines shader seems to work as expected. Thanks for getting back in touch and suggesting some work arounds. I'll keep trying and feedback if I find anything.
Yeah, I look at the existing issues and tried what is suggested, doesn't work. I think it specifically the Outline shader as the Lines shader seems to work as expected. Thanks for getting back in touch and suggesting some work arounds. I'll keep trying and feedback if I find anything.
just change the tags of you subshader from Tags {"LightMode" = "Always" } to Tags {"LightMode" = "UniversalForward" }
@sagarmicronixsystem Awesome! Works perfectly, thank you very much!
why gizmo seems to not work for me ? URP. Version 10.4.0
After setting the "LightMode" to "UniversalForward", also make sure to enable the Post-Processing
for your main camera. This was the reason I found that the gizmo was behaving wierdly at runtime.