Nico Flaig
Nico Flaig
False positives can also be observed with Lodestar https://github.com/ChainSafe/lodestar/issues/5555. As outlined already, there seems to be a different interpretation of what value should be used for `sync_distance` if the node...
> Would it make sense to check if this [ignored test](https://github.com/ChainSafe/lodestar/blob/unstable/packages/api/test/unit/beacon/oapiSpec.test.ts#L90) now pass? They are passing, see https://github.com/ChainSafe/lodestar/actions/runs/8106861427/job/22157579712?pr=6260#step:5:480 But we might wanna consider increasing verbosity of test output, not seeing...
> let me know some concrete example thats bugging you because that can help in identifying what should be the treatment As I understand it, the `signature_slot` is the slot...
> which particular method you are talking about? req/resp? api? gossip? any place where we serialize / derserialize / validate light client updates e.g. eventstream api https://github.com/ChainSafe/lodestar/blob/347c95fb0da219b5a4d551b7ce014f2ceda7ae48/packages/api/src/beacon/routes/events.ts#L209-L210
> the update is "upgraded" to signature slot's , so the entire update is/SHOULD be one one particular fork, if this is not happening then its a bug to be...
> can you check if the data is not being matched/upgraded at the time for the emit for the version its being emitted at? We use the attested header's fork...
Based on the logs, the request that fails is [getAggregatedAttestation](https://ethereum.github.io/beacon-APIs/#/Validator/getAggregatedAttestation), this should only affect aggregates and not attestations. I've seen this issue before when running Lighthouse VC Lodestar BN (https://github.com/ChainSafe/lodestar/issues/5553)...
> On the Lodestar side, I tested it on 1.13.0 as well and see it there. Thanks for confirming this, and helping debugging the issue. We really need to look...
> Which suggests a race condition / timing / latency thing? It's unlikely as there is a ~4 second delay between submitting the attestation and requesting an aggregate. The Lodestar...
> To make this more fun, it's intermittent. Which suggests a race condition / timing / latency thing? I think have a good guess now on why this happens assuming...