Nevyn Bengtsson
Nevyn Bengtsson
Thanks for the feedback @jcampbell05 and @siburb -- if I get some time I'll try to break it into subspecs to make cross-app d&d optional! Would also appreciate a PR...
@jcampbell05 Ooh, interactive movement looks fantastic. In the example app, you can see a sample of how to use drag'n'drop to support both dragging for the sake of moving items...
This bit me too; I prefer non-mutating defaults with explicit mutating variants! I like the ruby convention of having “!” variants be mutating. For compatibility... Maybe a separate package, or...
the constness of them seem like an orthogonal issue (heh). It would make the code more readable to just be able to say vec3.up instead of math.vec3(0,1,0). If it's implemented...
ahhh. I didn't know that was universal; I've only noticed here and there that vec3/mat4/quat are valid where the docs mention the flat values. My personal take (but I feel...
oh wow, that page had a LOT of goodies I hadn't seen before! Maybe that stuff should be moved out to lovr.math? I don't really think of a mat or...
Btw if I use the four channel output, it seems the clicking noise is coming from the triangle channel. The other channels are silent-ish?
@stephen-hocking that sounds scary :S but I'll try it... which kernel did you install? Or how do I find which one to install? Thanks!!!