neuromancer
neuromancer
> Check cdrom/cdrom.c. https://github.com/vcosta/derclou/blob/master/cdrom/cdrom.c All the functions are disabled. I think the original used audio tracks, according [this](https://archive.org/details/the-clue-doscd-v1_7E) archived copy of the game.
These are great screenshots to add into the README. :smile:
I saw a recent commit in this project. Maybe you should add a screenshot (even that one), to show the state of this re-implementation?
> Freescape still doesn't run as the shaders aren't compatible with OpenGL ES (Could not compile shader freescape_triangle.fragment: ERROR: 0:33: '[]' : Index expression must be constant.), but at least...
Should you be using `defined(USE_OPENGL_GAME)` instead of `USE_OPENGL_GAME`? Check other examples here: https://github.com/search?q=repo%3Ascummvm%2Fscummvm%20USE_OPENGL_GAME&type=code Otherwise, freescape is already using `ifdef USE_OPENGL` in their module.mk
I had a similar issue when decompiling Z80 assembly. Marking the io memory as volatile as described in #2257 was an effective workaround.
Why exactly this was labeled as `game-blocked` ?
I installed the latest revision of this mod (26fff363df97ea984503c3653634da4659040fb1) but I can't see the demo as an option in the installer. Was it already removed? I hope the demo will...
Please note that Outlaws is not supported yet.
I'm using the last commit of the linux branch: ``` $ cmake -DCMAKE_BUILD_TYPE=Debug ../ -- The C compiler identification is GNU 7.2.0 -- The CXX compiler identification is GNU 7.2.0...