neuromancer
neuromancer
I agree it could be nice, but winepack seems to require to [build wine (and dependencies)](https://github.com/winepak/winepak-sdk-images#building-the-runtime), and it can take a while..
1. Perhaps the first time, GameHub can highlight the different screens or buttons to guide the user. 2. We could revive the old ["recent games" screen idea](https://github.com/tkashkin/GameHub/issues/215) if this is...
Additionally, the [use of a small blue dot for games wuith updates available is too difficult to see](https://github.com/tkashkin/GameHub/issues/78)..
> I need a list of Wine/Proton tweaks to maximize compatibility with Galaxy and as many games as possible. I know that's completely unrelated with this issue, but if you...
If you create a DeepState test that: 1. reads some fixed-size parameters. 2. reads a number to use as a size of a buffer to allocate. 3. reads a complex...
> Just a new API call: `DeepState_ReadBufferFromFile(dir)` populating with a random choice of nth file in sorted order. This looks like a good idea but I think DeepState should be...
Or maybe after certain number of iterations, that function could skip the directory reading and always use the values that were already mutated from the directory.
One possible solution looks like this: ```c++ char *DeepState_Corpus[1024*1024]; unsigned int DeepState_CorpusIndex = 0; static bool DeepState_ReadCorpus(const char *corpus_path) { struct dirent *dp; DIR *dir_fd; struct stat path_stat; dir_fd =...
Uhm, you can inject the data into `DeepState_Input`, but libFuzzer won't be able to see it. Even if you manage to modify the original buffer that libFuzzer provides (called `Data`...
@coderabbitai review