nesrak1

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The command line stuff hasn't been updated in ages, and no it doesn't support repacking (recompressing). It does technically support bundle batch importing/exporting the same as UABE, but it's mainly...

@FomkaWyverno I think `UABEAvalonia help` gives you the command list. Although, as I said in the previous message, there is no command to import and export dumps right now, just...

I haven't had this issue yet (I can try testing more tomorrow) but either way this is an Avalonia issue. I don't manually handle input events.

I can replicate this problem (again, it's an Avalonia issue so the best I can do is make an issue over there.) I've never encountered this issue personally since the...

> The problem is, if you're processing a lot of files If you're importing more than one texture, you can just select all the assets you want to import at...

I don't know if the bug still exists in the preview, but it's been reported to them.

For importing or for exporting? UABE normally generated mipmaps for png and tga files so they didn't have to be included with file when importing. UABEA doesn't support mipmaps at...

Are you okay with uabea generating mipmaps for pngs? That would make things much easier.

It's definitely a planned feature and I've even started work on it (but not pushed it). I had a few issues with certain texture formats and I haven't touched the...

The MonoDeserializer doesn't support generic base types at the moment. I'll put it on the list of things to do.