Vadim Grigoruk
Vadim Grigoruk
And I don't see any interpolation code in the BlipBuf library, I think it could be done manually just before sending sound samples data to a sound device.
As a temporary solution, you can run it with `tic80 --fs .` command
Please update our build files using Pull Request we will release a 64-bit version then.
Great, could you pls add these commands to our Build Instructions https://github.com/nesbox/TIC-80#build-instructions
> Maybe default palette could be an option in the config cart(perhaps using the overline palette area), and new projects will use that palette(for the normal palette area of course)....
It was like that before in the first releases, then we split it into the system palette and game palette.
Let's add `Tab size` and `Use spaces/tabs` to the config.
 hmm, I see both errors
This is because nothing is rendered when you move window, not critical but could be fixed. Thanks
I removed the infinite loop checking here 1a4e61a and it works significantly faster now, but we have to implement a new infinite loop checking mechanism...