Vadim Grigoruk

Results 236 comments of Vadim Grigoruk

Try to call `tic80 --soft` to disable GPU rendering and see what happens.

added palette syncing for both vbanks simultaneously 9f5744646b5c9c943b9719f7a085f8abb9b52f36

I don't know how to find a suitable solution for this situation, the new triangle rasterization algorithm works great with texturing and I don't want to give it up. As...

fixed with #2057

Perhaps the problem is using the **SDLGPU** library, can anyone test it with GPU rendering disabled by calling the binary with the `tic80.exe --soft` option?

Thanks to @adamlincoln added fix here b70316c07abb5d13093575a29c4c3b6fc4182271

The reason is in SDL2 library we use to render, which requires at least Android SDK 24 which is Android 7.0

I don't understand why, because we measure time between ticks and use delay() function to sync with the refresh rate in native build. https://github.com/nesbox/TIC-80/blob/eb59272ed93352c7e4f472a293347080af2a5db4/src/system/sdl/main.c#L1784