Rickard Edén
Rickard Edén
For some reason the SDK wants to perform some action while you drag the model around in the tree leading to huge cpu and memory spikes. And more often than...
Currently everything stay where they are when the simulation stops. No way of getting them back without manually setting the location (and it will still be wrong if you start...
I'd like to try building a .deb package for the next release. Why? Why not. Ref: https://github.com/marketplace/actions/build-deb-action
From @grizeldi 's wishlist: _"The preview as it is, is rather useless for shader development, as it doesn’t have live refresh. If I change my shader file on disk, the...
https://wiki.jmonkeyengine.org/docs/3.4/sdk/project_creation.html For example doesn't cover gradle, and fails to mention that there are two types of projects and build systems Minimum fix would be to update page and say "Choose...
It would be nice to be get some spinners when editing filters. They're used elsewhere so should be easy to implement. 
https://hub.jmonkeyengine.org/t/error-importing-assets-gltf/46716 Repro steps: 1. Create default cube in Blender 2. Apply a shader with a texture. 3. Export as gltf 4. Open in SDK. Select “generate material”. 5. Open material....
A bunch of parameters have been added to textures that are not handled properly by the SDK. - WrapRepeat_S - WrapRepeat_T - MinBilinearNoMipMaps Maybe others. The complete list needs to...