neomonkeus
neomonkeus
Of the two options I would prefer to revert the changes such that they are one combined Collision Layer. I am generally against adding application specific data with the goal...
@ttl269, @jonwd7 - good to see this has been given some serious consideration. Just to input on the general use case as I have to take it all in. The...
Yeah, they were mainly some ideas I threw out as possible things to consider as part of the overall context as we were not using a totally real example. it...
I don't think your project is legal as conversion of assets is against the EULA of the assets for any given game. `Convert Oblivion's data files into Unity compatible formats:`
I would think the latter is more robust.
Yep, I would still keep things ordered for now for the cases that don't support the verattr which realistically would only be NifiSkope....hows your C++ 😜
Moving to nif.xml repo.
Sorry which update. We don't have an active developer on this project or an updated build so don't think that you are using the code relating to this repo, in...
Adding @niftools/3ds-max-reviewers
Yeah I don't think that the nif format supports more than1 uv layer per material. I know we don't support this in Blender Nif Plugin, even though the software itself...