NeoForge
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Neo Modding API for Minecraft, based on Forge
**Minecraft Version:** All versions of MC covered by Neo **NeoForge Version:** All **Logs:** N/A **Steps to Reproduce:** 1. Create an event of `LivingEvent.LivingJumpEvent` that gives glowing or hurts an entity...
see https://github.com/MinecraftForge/MinecraftForge/pull/3651 https://github.com/neoforged/NeoForge/blob/1.20.x/patches/net/minecraft/client/renderer/chunk/SectionRenderDispatcher.java.patch#L84 Note to add : Neo: Fix MC-112730
## Motivation This PR was inspired by feedback that localised display names can make it hard to identify compatibility issues at a glance from mod-list screenshots. While that's technically a...
Else we might miss some synced registries? As far as I can tell at least... Should also considering collecting the set of registries and checking everything on client or server...
## Overview ### Clientside Break Predictions This PR fixes #808 by attaching a `BlockSnapshot` to the `ServerVerifiedState` stored by vanilla for recording staged client block break actions. If the client...
This PR adds the `BlockDropsEvent`, which fires after the drops for a block have been determined but before they have been added to the world. This allows for manipulation of...
This PR adds a new helper method to move items from one inventory to another. This is surprisingly tricky to get right, and should be provided to all users of...
### Description This PR adds an error in dev if there are any entities added to the `MobSpawnSettings` for biomes and the entity does not register a spawn placement. The...
Notes for Vanilla NeoForge connections: - NeoForge Server, Vanilla Client: Seems to work from limited testing. - Vanilla Server, NeoForge Client: Works fine.