neoexpert

Results 9 issues of neoexpert

If you have maven installed, you can just run "mvn clean install" to compile jpsx.

The game starts with some errors about sound files: `OGG: Couldn't open file: data/tr4/audio/073_secret.ogg.` everything else works, except the cutscenes and the triggers (by entering a sector). The game loads...

OpenTomb compiles sucessfully, but after running "./OpenTomb" it says: System error: Could not create SDL window. On Ubuntu and on Elementary OS. what can I do?

Maybe you can use my JVMTest.java Application which tests every Bytecode-Instruction (except INVOKEDYNAMIC): https://gitlab.com/neoexpert/jvm/-/blob/184d80e18d6cfb130146604ea3f02f64f2843654/JVMTest.java When your JVM can run this, then it is almost complete.

Hi, you wrote an issue on my project on gitlab (Metacircular JVM in pure Java https://gitlab.com/neoexpert/jvm ). I wisch you success in your project too :-) maybe we can cooperate....

I just developed an interesting JVM with Java which can run itself. The most important part of the bytecode interpreter is a switch statement. Is your approach different? Here is...

For most entities StartingMesh offset into Meshpointers array gives the correct meshes except for Lara. Lara's meshes begin mostly by StartingMesh +120. For the first two levels of TR4 Game...

I just did it! https://gitlab.com/neoexpert/jvm It has an RawByteCodeExecutor.js file which does the work. It can also do JIT Bytecode Compilation directly to JavaScript to improve performance.

``` make create neos - phpunit/phpunit 7.5.8 requires php ^7.1 -> your PHP version (7.0.7) does not satisfy that requirement. ```