Jackie Pi3tal
Jackie Pi3tal
only thing for now I can suggest is to do something like: ```ts class MySystem extends System { separate(...) { // your implementation that does separate even if offset.x ===...
@sbuys thank you I think I will close this for now
tested by ```bash # mount samba onion miyoo sudo mkdir /mnt/SDCARD && sudo mount -t cifs //192.168.0.13/__SDCARD /mnt/SDCARD -o username=onion,password=onion,uid=1000,gid=1000 # run script ./static/build/.tmp_update/script/cue_gen.sh ```
some explanation: for example input file list is alphanumericaly sorted so we write the cue after game_name changes and that is when all the disks are done and appended to...
@whitespacecode I don't understand your question Whatever that (https://github.com/mreinstein/collision-2d?tab=readme-ov-file#aabb-aabb-sweep-1) is I am sure you can do this with detect-collisions If you want to stop the movement on collision refer to...
@whitespacecode Now I get your point. Thing is, all the shapes are really "hollow" if you get me. I will think of implementing the https://gamedev.net/tutorials/programming/general-and-gameplay-programming/swept-aabb-collision-detection-and-response-r3084/ in the next week Have...
@whitespacecode it occured to me how to solve this you need raycast from 2 farthest of 4 points of aabb box into direction and if there is no hit on...
see see https://prozi.github.io/detect-collisions/demo/ (the dotted line is raycast, try to move and see it cross other things)
@whitespacecode if possible fork this repository on github and add your changes on top then open a merge request thanks we can discuss it there
@whitespacecode I thought about this 1. I THINK THERE MAY BE MISCOMUNICATION IN README 2. I THINK WE CAN DO THIS WITHOUT RAYCAST 3. I THINK YOU ARE TELEPORTING INSTEAD...