LumixEngine
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3D C++ Game Engine - yet another open source game engine
Animation compression is useless right now, the error it creates is way too big for anything that stands on ground.
* [ ] edit single vertices * [x] visualize triangles affected by the brush
- [x] jobify - [x] resource - [x] access entities - [ ] functions - [x] instruction set - [ ] optimize (unroll, restrict, ...) - [x] temporary variables
Events in physics and navigation directly depends on lua plugin. Expose this events through reflection and remove the direct dependency
Prefab can be edited only in special prefab edit mode - it shows a prefab as a special universe in editor
compressPositions() -> fill() -> evalLocal takes bind pose rotation, should take animated rotation (probably) to fix this https://sketchfab.com/3d-models/ferris-wheel-82b14fac0c084a0dbc5826d6526e8e62