İlker Işık

Results 9 issues of İlker Işık

- Add missing includes for some files (previously they depended on implicit declarations, which is not standard). - Fix some format strings. - Add a `Makefile` for `ipc/pipe` directory.

3.x version of #74398. I tested both APIs on Galaxy Note 10 Lite running Android 13 (features a navbar), and the old API on an Android 6 tablet (does not...

bug
enhancement
platform:android
topic:porting
topic:input

Uses the new [`WindowInsetsAnimation.Callback`](https://developer.android.com/reference/android/view/WindowInsetsAnimation.Callback?hl=en) to get the virtual keyboard height on Android 11 or above. We can now get the interpolated height values as the animation plays, which allows us...

bug
enhancement
platform:android
topic:porting
topic:input
cherrypick:4.0

**Your Godot version:** 3.5 **Issue description:** Godot docs state that itch.io doesn't provide compression for `.wasm` and `.pck` files, but [itch.io documentation](https://itch.io/docs/creators/html5) states otherwise in "Compressed file types" section. **URL...

bug
area:manual

Sync API with the latest upstream 3.x commit as of now, [1538b87](https://github.com/godotengine/godot/commit/1538b870f16c8bddfae1e66a30c24bfb299b55d6). All headers were updated from `godot/modules/gdnative/include/`, and `gdnative_api.json` was updated from `godot/modules/gdnative/gdnative_api.json`. It might seem like only the...

enhancement

# Background Although [Godot documentation](https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#doc-exporting-for-web) says that multi-threading is not supported with GDNative, progress has been made since then. In particular, [tracking issue for dynamic linking + pthreads](https://github.com/emscripten-core/emscripten/issues/3494) has been...

feature
help wanted
status: upstream

Exporting the Hello World project to Web with debug mode causes the game to crash on start-up with the following error on Firefox: ``` wasm validation error: at offset 838450:...

bug

I'm not suggesting that saving in `.pt` format must be supported, but this is a footgun which can lead to weird bugs. Consider the following use-case: 1. User saves the...

In "[Using custom builds of Godot](https://godot-rust.github.io/book/gdnative/advanced/custom-godot.html#using-custom-builds-of-godot)" section, the book should provide instructions on how to update the automatically generated `api.json` file after upgrading the custom build. I solved this problem...

new-topic