İlker Işık

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In [this old comment](https://gist.github.com/natrim/1a19f4b7668e0474897f3f28171f3b33?permalink_comment_id=3686794#gistcomment-3686794) you said that GitHub Pages don't use compression for `.pck` files. I couldn't find any info about this. Do you know whether this is still true?

All versions in GitHub Releases have this issue on Quest 2, presumably because of an error that occurs while loading the splash screen texture. Full adb output: ``` 09-18 18:12:47.718...

Thank you, @leandrodreamer ! Your port works like a charm. Before your post, I tried building 3.x version of Beep Saber myself using Godot 3.5.2. I followed [these instructions](https://github.com/GodotVR/godot_oculus_mobile#deployment) on...

Workaround: As @chitoyuu recommended on Discord, adding this setting to project's `Cargo.toml` reduces the `.wasm` binary size to 13.8 MB, which allows the game to run on both browsers: ```toml...

I'm using a custom build of Godot (3.x branch) and the latest git version of `godot-rust` with feature `custom-godot`. I also get a similar warning: ``` WARNING: This godot-rust version...

Will this affect the build size, especially for web? #1021 requires a smaller debug build size.

I confirm that running `cargo clean` and `cargo build` updates the `gdnative-bindings/api.json` file. Thanks! However, I still think we should mention this in the book because running `cargo build` does...