Nick DiZazzo

Results 19 comments of Nick DiZazzo

no preferences here - though - does GitHub not work for this kinda thing?

I think that's a fair protocol to follow. As a pre-warm step, we should stub out as many articles on the wiki as we can, and continue to do so...

Yeah honestly, lets just wing it, and forget filling in a template. Too much process/formality kills momentum in my experience.

No it shouldn't be like that and it's a bug. I'd consider the player name text an element of the scene. GUI elements like the sidebar should be rendered last.

Hey g4jc, That's actually what I'm playing around with right now. Stripping out Winsock and implementing a reliable UDP layer for the server. This actually opens up a few more...

@Deceth that shouldn't be a problem, developers can easily open pull requests for merges into master. As long as the person who opens the pull request isn't the person merging,...

I'm actually working on something similar - albeit very slowly. It doesn't need to do anything fancy like load balancing since, well, theres a whole 0 CCUs for the game...

I don't think any additional resources would be needed for it. The plan is just to provide a HTTP API that provides a route BattleCity can visit to get some...

Obviously not ideal, as a work-around you do an indirect approach via: `OpenAPI 3.0 spec` -> `Postman` -> `Postman V2.1 Collection` -> Import into PAW You can get your spec...