Battle-City
Battle-City copied to clipboard
Suggestion: Port Visual C++ code to Linux/gcc
I just bumped into battle-city and it seems like this project has a lot of potential, unfortunately by being dependant on visual C++ and directx it greatly limits the programs ability to be cross-platform and increases the cost of running a server.
If the code were ported over to GCC and used OpenGL instead you could run it on a VPS without much effort and for a fraction of the cost.
Hey g4jc,
That's actually what I'm playing around with right now. Stripping out Winsock and implementing a reliable UDP layer for the server.
This actually opens up a few more doors for the project as well, like having decentralized game servers that report to one managed scorekeeping API. But in the short term, providing an affordable low cost Linux server that players can actually log on to is a goal of mine.