Nick DiZazzo

Results 19 comments of Nick DiZazzo

The SDK that's integrated appears to be an older version. I had a look through the framework that's included with the module and didn't see any reference to analytics. In...

I just tried replacing the framework in the module and building it... It looks like it'd be a bit more involved than a quick framework swap in order to support...

> For example I want to monitor if A entry still points to a certain server or NS are still the same. Or the inverse (support `upside-down mode`), I want...

I have this issue too. For me, it seems like the `openvpn/` directory isn't getting `PGID` and `PUID` applied, even though those are being specified as environment variables for the...

- Place Defences

I like the simple "mission statement" but I think from the perspective of a new player what we have doesn't contain enough buzz/flare to get them intrigued. I'd propose something...

AFAIK There's very little in common with the original NES game. The whole base-building concept is an addition, and it's a level based arcade shooter. The only real common things...

Again, AFAIK when Remote and I and Mark were developing this originally, it was a 1 to 1 clone of the gameplay in the last version of BC by Codehammer....

There wasn't any public doc. We collectively chatted about core mechanics from what we remembered. Between the 3-4 of us, it was pretty much everything.

Yeah - a good first step is outlining how things should be working and the design of the game. That'll help identify any bugs that need to be addressed before...