ndeadly
ndeadly
5-10 second input delays are crazy and definitely not normal. I'm not even sure how inputs can be delayed for that long without being dropped from the input buffer. I'm...
@kakra have you found any solution or workaround to the problem? This user was speaking with me on reddit prior to opening this issue and seemed to indicate that this...
Did you end up reinstalling Mission Control from my github releases? I can't guarantee the integrity of the files distributed by any third party sources. I would also try downgrading...
I'm really running out of ideas here. Is there a way to hard reset the controller? Can the battery be removed? Is it possible to make a video of the...
> Does your log also detect nearby discovery scans? If yes, those may interfere a lot @kakra no, unfortunately logging is constrained to the high level functions I can access...
@kakra thanks for all the info. Sounds like I've got a bit of reading ahead of me. @StepanChewbacca try this build out and see if anything changes in the controller...
Damn. Yeah, this is the same behaviour I see with my Xbox One controller with this change. I don't know why it works for @DatenThielt Do you have a spare...
There is nothing in the stick processing code for Wii U controllers that has changed between 0.5.0 and 0.5.1. The "drift" (it's really just an off-center neutral value for the...
This is a very strange issue. After calibration , the sticks on both of my controllers are perfectly centered etc. Anything else I should know about? Is this an authentic...
@giannidallatorre you mean an inner deadzone? No not currently. You can still do the stick calibration on 0.5.0 and it will most likely solve the issue, it just doesn't get...