Nicolai Czempin
Nicolai Czempin
Fitting with the theme of "we are looking at the game through an old-school monitor" we could have the HUD elements look like the outside of an old-school oscilloscope or...
With quite a few of these effects, we are getting some kind of "broken tv set" (or radar screen, or something like that) vibe. It would be cool to have...
fullscreen resolutions/modes should be enumerated: Right now I hard-coded a subset of commonly available resolutions for selection via the combobox. They should be collected from the modes that the graphics...
to distinguish it from a regular button, the combobox should have a little "arrow" image on the side.
Combobox items should be sorted: when selecting a different item, currently the previous selection is simply swapped with the new selection within the list. This is a hack, mainly implemented...
I don't know if we have graphics for a sort of creep generator tile. If not it would be nice to have one: It could be some sort of portal...
once we have more towers that actually shoot back (see issue #68), those shots need to have their individual animations/particles/effects.