Nicolai Czempin

Results 75 issues of Nicolai Czempin

Fitting with the theme of "we are looking at the game through an old-school monitor" we could have the HUD elements look like the outside of an old-school oscilloscope or...

enhancement
design (graphics)
design (ui)

With quite a few of these effects, we are getting some kind of "broken tv set" (or radar screen, or something like that) vibe. It would be cool to have...

enhancement
code (sound)
design (sound)

fullscreen resolutions/modes should be enumerated: Right now I hard-coded a subset of commonly available resolutions for selection via the combobox. They should be collected from the modes that the graphics...

in non-fullscreen, the window should be resizeable

code (ui)

combobox should be scrollable

code (ui)

to distinguish it from a regular button, the combobox should have a little "arrow" image on the side.

code (ui)

Combobox items should be sorted: when selecting a different item, currently the previous selection is simply swapped with the new selection within the list. This is a hack, mainly implemented...

code (ui)

design (game)
code (gameplay)
code (ui)
design (ui)

I don't know if we have graphics for a sort of creep generator tile. If not it would be nice to have one: It could be some sort of portal...

enhancement
design (game)
code (graphics)
code (gameplay)
design (graphics)

once we have more towers that actually shoot back (see issue #68), those shots need to have their individual animations/particles/effects.

code (graphics)