nbohr1more

Results 2 issues of nbohr1more

Doom 3 BFG saw a 10x performance increase via GPU Skinning. The following blog shows this is possible in an ES 2.0 context too: http://opengles20study.blogspot.com/2012/03/matrix-palette-skinning-for-opengl-es.html

See: https://github.com/dhewm/dhewm3/issues/101 http://fabiensanglard.net/doom3/scripting_vm.php Doom 3 uses a realtime script interpreter and would benefit from a JIT compiler just like Quake 3 had. DanielGibson has suggested that LLVM would be the...