nbohr1more
nbohr1more
RaynorPat has a new branch with Mh's VBO Cache and GLSL ported from BFG: https://github.com/raynorpat/morpheus
This one is: https://github.com/raynorpat/Doom3 however, it seems that he also has a deferred shading branch https://github.com/raynorpat/dhewm3 too.
Thank you for the mirror! If you wanna see the bleeding edge TDM stuff, go here: https://github.com/fholger/thedarkmod We're (TDM) mostly out of the woods with regard to high-FPS bugs but...
Look at "RB_ShowDepthBuffer" in tr_rendertools.cpp and "FILL DEPTH BUFFER" in draw_common.cpp
It sounds like you may be interested in high quality motion blur or TxAA ? Doom 3 does not have a temporal buffer. For the player camera you could use...
The screen-shot looks like the original Underworld? To be clear, this is a tool meant to allow Underworld maps to run under The Dark Mod engine.
Please merge. This allows Rogue Squadron 3 to get in game again!
I couldn't find an existing bug report but I can create one. This patch makes the loading behavior more correct. Currently, if you try to load the Speeder Bike level...
Manual rebuild: 1) In this PR, I expand "Show all checks" 2) Scroll down to pr_win-x64 and click details 3) Click the Rebuild button in the upper right 4) Download...
I would love to hear otherwise but I am under the impression that Sikkpin was not exactly following GPL license protocol when he built his project. I believe he did...