naydef

Results 28 comments of naydef

I have two suggestions about this: 1. Change attribute 280 to value 4.0. It will override the stickybombs to the stock ones, so the players will see the stock stickybombs....

I don't need to make pull requests, but I feel it's better make one every time I make changes.

Another idea for 1.11.0 is development of AMS alternative, mostly(or fully) compatible with abilities with/without AMS support.

I wonder probably we can use one of the ability slots for new AMS. I wonder why original AMS was not done this way, call FF2_OnAbility2 with custom slot. That...

I'll see if it can be done. We can leave it for later versions

The issue is partially fixed, now there are red bots in boss spawn. Smells like missing `TF2_RespawnPlayer()`

I guess code that uses this sound must switch to `misc/null.wav`, which seems to work fine.

Probably the backslash acts here like an escape character and combined with _t_ turns into tab character. I'm not sure whether the SMC parser can be set to not interpret...

Instead of doing the changes above, I guess `FF2R_MakeBoss` should throw an error if it gets called for the caller boss inside `FF2R_OnAbility`. Basically this should throw meaningful error: ```sourcepawn...

Latest SM 1.12 already has this constant set to 101, aka 100 players. I guess compiling with latest SM 1.12 compiler is what should be done here. We better not...