Native Engine
Native Engine
Do you have any plans to implement syntax highlighting for shaders such as GLSL and HLSL? Then, for editing Lua scripts and GLSL shaders, instead of cumbersome Visual Studio Code...
All negative values in texture when rendering is equal to zero. Values range is -1.0 to 1.0. Texture using in OpenGL as GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT. ``` unsigned uiTextureSize = texWidth * texHeight...
Is it difficult to implement compression of BC6H_SF and BC7 formats in order to have all the required formats?
I created a character based on btPairCachingGhostObject and btKinematicCharacterController and two questions arose at once: the character constantly moves jerkily and he moves noticeably faster when he rotates the mouse....
Hello! I am working on a game engine for my future game projects and am gradually getting closer to developing the first demo scene. And so I asked myself the...
Does Bullet Physics allow you to simulate water or not?
В качестве идеи предлагаю реализовать упаковку финального проекта в формат [ZIM](https://www.linux.org.ru/news/opensource/17412899), чтобы его можно было легко распространять и просматривать в программе [Kiwix](https://ru.wikipedia.org/wiki/Kiwix).
[ 1%] Generating pnglibconf.c options.awk: bad line (10): com CMake Error at scripts/gensrc.cmake:68 (message): Failed to generate pnglibconf.tf5
In a function that takes the current node as input argument, how can I find out the number of the "bufferView" belonging to it? In the gltf file the number...