Native Engine

Results 16 issues of Native Engine

How do I compile a project with Draco mesh compression enabled? And how does decompression work - automatically or do I need to decode compressed data manually?

Error Log: ``` [ 9%] Building CXX object CMakeFiles/EASTL.dir/source/assert.cpp.obj In file included from /run/media/johndoe/Works/Native-Engine/Engine-Sources/Engine-SDK/builds/EASTL-3.21.23/include/EASTL/string.h:133, from /run/media/johndoe/Works/Native-Engine/Engine-Sources/Engine-SDK/builds/EASTL-3.21.23/source/assert.cpp:7: /run/media/johndoe/Works/Native-Engine/Engine-Sources/Engine-SDK/builds/EASTL-3.21.23/include/EASTL/internal/char_traits.h: In function «constexpr bool eastl::details::UseNativeWideChar()»: /run/media/johndoe/Works/Native-Engine/Engine-Sources/Engine-SDK/builds/EASTL-3.21.23/include/EASTL/internal/char_traits.h:46:17: error: no return statement in «constexpr» function...

FFmpeg on Manjaro Linux has updated to version 7.x and SimpleScreenRecorder now fails to run, requiring version 6.x.

A new version of the Ogg library has been released, but it cannot be built due to an outdated version of the Vorbis library, as it requires an older version...

Are you not going to add MinGW support?

Have you thought about adding to the examples a cross-platform code for dynamic linking of all actual AL and ALC functions of the OpenAL Soft library like the GLEW library...