Native Engine
Native Engine
The file options.awk is generated by CMake in the folder "Build", and the source I download from here: http://sourceforge.net/project/showfiles.php?group_id=5624 link on the project home page: https://github.com/glennrp/libpng - libpng.sf.net.
If you do not create the "Build" directory, but compile the library into the source folder, nothing changes, the same error results.
That's kind of more correct: `int iBufferView = node->mesh->primitives->indices->buffer_view - data->accessors->buffer_view - 3;`
> How do I compile a project with Draco mesh decompression enabled? And how does decompression work - automatically or do I need to decode compressed data manually?
> Try to use the version present in the AUR, you can also use pamac if AUR support is enabled https://aur.archlinux.org/packages/simplescreenrecorder I've given up on using the crooked AUR, so...