Native Engine

Results 15 comments of Native Engine

CMP_FORMAT_RGBA_32F don`t working and CMP_FORMAT_ARGB_32F working as CMP_FORMAT_RGBA_32F. Loading and rendering of uncompressed signed float Normals is correct. All other types of compression don't cause any problems.

In new release of library problem with negative values is remain...

When can you resolve my issue? I would like to solve it.

The next line is: `walkSpeed = walkVelocity * dt;` replaced the line `walkSpeed = walkVelocity / GameData.threadData.gameTimer.trueFPS;` and moving the character, including rotations, became stable. But the question about using...

On the page with logos on the texts of the titles, added hyperlinks to the sites. [manual EN.pdf](https://github.com/leethomason/tinyxml2/files/7511552/manual.EN.pdf)

And add recognition of file extensions: *.vert (vertex shader), *.tesc (tessellation control shader), *.tese (tessellation evaluation shader), *.geom (geometry shader), *.frag (fragment shader), *.comp (compute shader), *.mesh (mesh shader), *.task...

Now it is possible to flip the image, if yes, how? And then when saving an OGL-screenshot you have to flip the image manually: ``` for (int i = 0;...

> @daniilpetrov without this feature you can still flip it using progressive encode by starting with the last row and going backwards How to do this?

I download the source from here: https://libpng.sourceforge.io/

I configure with CMake, specifying only BUILD_TYPE, INSTALL_PREFIX and the path to my zlib build. Then I run make and make install. OS - Manjaro Linux (GCC and Mingw-w64). Version...