Nathan Hoad

Results 15 comments of Nathan Hoad

I haven't had any dealings with Steam just yet. When I get there I'll have to do some research and see what I can come up with (unless someone has...

That's awesome 👍 I have my own port for Godot 4 in the works (with a few new features that are only now possible with G4). I'm making a video...

I mentioned this in the Discord a little while ago but I'll put it here too: the current plan is now to make Dialogue Manager 2.0 a Godot 4 thing,...

From version 2 onwards, Dialogue Manager is now for Godot 4.

Something like this has been on my list of a while. I'm still figuring out a syntax that I'm happy with but this will most likely be something added in...

I've added random chunks in a single line but the weighted random line thing is still on my radar for the near future.

That might have to wait for version 2 when I move to Godot 4. The folding in the `TextEdit` component in Godot 3 doesn't seem to work properly.

Unfortunately, the folding in Godot 4 is limited to indented blocks so I'm not going to be able to fold titles. With the way titles now work in version 2...

Unfortunately I don't have a huge amount of control over how the highlighter works. Things are better in Godot 4 so hopefully I can fix it then.