nathanfranke

Results 76 comments of nathanfranke

GDScript would also be cool. It is already supported by GitHub (Not trying to take over the issue).

You could always just use `faker.Seed()` to pick some seed that has unique values for the scope of your usage. For example, if you only ever need 10,000 email addresses,...

Edit: if you are having an error (#44) using just_audio on Linux, install the `just_audio_libwinmedia` package. See also: https://github.com/ryanheise/just_audio/issues/582

Still reproducible v4.0.alpha.custom_build [b3bd08207] ```gdscript extends Node var test := _get_value() func _get_value() -> int: return 5 ``` [analyzerbug.zip](https://github.com/godotengine/godot/files/9164430/analyzerbug.zip)

Please don't apologize, we are all super thankful for you to donate your time to work on this. Thank you for contributing.

Works pretty well for me, no window decorations though on arch+kde

What is the status of this with GDExtension? The behavior I am experiencing seems to be the opposite. If I register `_ready` in `_bind_methods` I get this error: ``` ERROR:...

> > @venilark Yes, this is exactly what GDExtension is about slightly_smiling_face > > While a single GDExtension is generally used to power multiple classes, it can also be used...

Q: I am working on an [addon](https://github.com/nathanfranke/nicense) to simplify the attribution process. Would it be okay to add a note of it to this documentation?

I could also add a licensing demo to https://github.com/godotengine/godot-demo-projects and link to that instead, that would be more official. Also, I think in addition to looking at COPYRIGHT.txt we can...